I tested out Deck Toys today. I had never heard of it until reading this ed tech team post today.
I'm very much intrigued by anything that gamifies learning. Students like games. Teachers have used review games for years and years and they are usually popular activities.
I liked some of the features of Deck Toys- such as it allows for self-paced game play, it offering a variety of game play options, and it being easy to use, Kahoot favors the quickest thinker. Students can get everything right in Kahoot and not do well compared to peers. Kahoot is fun but learning shouldn't be measured via Jeopardy! rules.
I didn't like the clunky visuals in Deck Toys and cluttered (ad-filled) screen (at least on the student preview screen through which I played one of its games) made it hard to read the graphics. I also didn't like that the game is primarily geared to factual recall.
If you are looking for an alternative to Kahoot, definitely take a look at Deck Toys. I don't think it is a "game-changer" but it will be useful once in awhile as a change of pace in the classroom.
The more I teach, the more I realize how much I don't know. This blog explores pedagogy and ed-tech.
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